SCons

Knowing that we will be using scons more and more at work I decided to jump right in early and move Xraptor from GNU Make to scons.

It was suprisingly easy!

Checkout the latest xraptor from git to see for yourself :)

More XRaptor

I've been fiddling more with xraptor, i've finally thrown out the buggy and clunky linked list code for the map and moved to an AVL tree (http://packages.ubuntu.com/gutsy/libdevel/libavl-dev). This greatly simplifies and speeds up managing what is in the map and fetching specific objects.

At current the single player game is stable and you can fly about and shoot your missiles,rockets and cannon. If you know morse code you can use the aldis lamp by pressing Z.

XRaptor Revived

I've gone back to xraptor at last, just made some changes to correct the insane use of linked lists I had,

Moving and removing things on the map should now be threadsafe.

View the XRaptor GITWeb page or Clone the xraptor git sources here:

$ git pull http://www.darkspace.org.uk/git/xraptor.git

Xraptor

I've briefly re-visited xraptor. I really am thinking of picking it up again and seeing what I can do to it.

I need to re-write the code that controls how objects move and are represented in the map, once that is done I can re-visit the idea of networking.

OpenSSL PKCS#11 Engine

Originally Jan Pechanec at Sun Wrote an engine to take advantage of the pkcs11 library supplied with OpenSolaris - Here